11/17/2023 0 Comments World of warships iowa sigmaIf the population (dispersion values) are measured in meters then stdev should be in meters, if it's in kilometers, stdev should be in kilometers. It makes no sense that we only get one.Ģ) Standard deviation comes in the same units as the population members. To summarise:ġ) There are two largely independent variables - horizontal and vertical dispersion, both of which should have their own distribution and own standard deviation. There are few issues with assuming that Sigma is standard deviation. So, sigma in a nutshell (in this game): Even though it may mean standard deviation in normal mathematics terms (reverse psychology here), the higher the sigma, the better the dispersion. An Amagi can easily hit more shells than a Fusou, because Amagi has 1.8 sigma on her 5 turrets / 10 guns whereas Fusou has 1.5 sigma on her 6 turrets / 12 guns.Īnd based on how sigma values have been working out for me, I've been caring more about sigma value rather than actual dispersion value stated in the game client. Higher sigma normally means tighter dispersion vertically (not necessarily horizontally) and usually does correlate with main battery hit rate (at least so far with what I've experienced). And also in that case LOWER sigma would signify better accuracy, but as far as I know in game HIGHER sigma stands for higher accuracy. It's 2 meters or 2 kilometers from the mean? Two meters is too small and 2 km is way too high. Then values of sigma readily available online, such as 2.0 for Texas or 2.1 for Yamato, make absolutely no sense. If sigma were Standard Deviation from mean, mean being the point of aim I presume, then it should be in meters/kilometers. I've been working in science fields for quite a while and I can't stand unitless variables Of course we can't change, but I'm simply curious.
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